AppsGames
Mimicry: Online Horror Action
Rating 4.5star icon
  • 10M+

    Installs

  • Euphoria Horror Games

    Developer

  • Action

    Category

  • Teen

    Content Rating

  • [email protected]

    Developer Email

  • https://euphoriagames.ru/mimicry/privacy

    Privacy Policy

Screenshots
editor reviews

Mimicry: Online Horror Action is a heart-pounding multiplayer survival game where you and a group of other players are trapped in a terrifying location with a deadly entity that can perfectly imitate human forms. The core loop is a desperate game of cat and mouse; you must work together to complete objectives and escape, all while trying to discern who among you is the monstrous Mimic. It's a brilliant fusion of social deduction and classic horror that will appeal directly to fans of games like Dead by Daylight or Among Us, but with a uniquely psychological and paranoia-inducing twist. What initially grabbed me was the core premise itself—the idea of a monster that doesn't just look scary, but sounds and acts like a friend, promising a level of tension I hadn't experienced in other horror titles.

My first session was an immediate plunge into chaos and fear. The learning curve is surprisingly gentle, with intuitive controls for moving, interacting with objects, and using a proximity-based voice chat that becomes your greatest tool and your biggest liability. The moment that truly sold me on the game happened about an hour in. Our group was huddled together, rationally discussing our next move, when the player right next to me—someone I had just been working with—let out a perfectly normal-sounding sigh before their character model instantly contorted and lunged. The sheer, unexpected betrayal, sold entirely through the audio and a sudden visual shift, was more effective than any scripted jump scare. The performance was solid, maintaining a consistently eerie atmosphere with minimal technical hiccups, which is crucial for immersion in a game that relies so heavily on suspense.

Having spent significant time with other asymmetric horror games, Mimicry kept me coming back because of its masterful use of sound and social trust. Many games in this space rely on visual tells or obvious monster designs, but Mimicry weaponizes your own teammates' voices against you. It creates a deeper, more cerebral kind of fear that doesn't fade after the first few playthroughs. The game does a better job than most at making every player feel actively involved and perpetually suspicious, whether they are human or the Mimic. The progression system, which unlocks new cosmetics and minor abilities without tipping the balance into pay-to-win territory, provides a satisfying long-term hook. It's this unique focus on audio-based deception that I believe gives it a distinct and enduring edge in a crowded genre.

features

  • Social Deception Gameplay 🎭: The core of the experience revolves around the Mimic player blending in with the human survivors, using voice chat and behavior to deceive others until the perfect moment to strike.
  • Proximity Voice Chat 🔊: Communication is limited to how close you are to other players, making group coordination tense and isolating lone players, which the Mimic can exploit.
  • Objective-Based Survival 🛠️: Survivors must work together to find items and complete specific tasks, like repairing generators or finding keys, to unlock an escape route under constant pressure.
  • Mimic Transformation 🦴: The Mimic player can instantly shapeshift from a human form into its monstrous state, creating sudden, panic-inducing encounters and ambushes.
  • Cosmetic Progression System 👤: Players earn in-game currency to unlock new outfits and visual customizations for both human and Mimic characters, allowing for personal expression without affecting gameplay balance.

pros

  • The Paranoia Factor 😨: The game is a masterclass in building tension. Not knowing who to trust, and the constant fear that a friendly voice could be a monster, creates an unparalleled level of suspense that is genuinely thrilling.
  • Innovative Use of Voice Chat 🗣️: Making voice chat a core mechanic, rather than just a convenience, is a brilliant design choice. It turns every conversation into a potential trap and makes teamwork feel both essential and dangerously vulnerable.
  • Accessible Yet Deep 🎯: It's easy to pick up and play for newcomers, but the strategic depth for both survivors and the Mimic provides a high skill ceiling. Learning to lie convincingly or to detect subtle behavioral tells offers immense replayability.

cons

  • Limited Map Variety 🗺️: The selection of maps can start to feel repetitive after extended play. Adding more diverse and complex environments would greatly enhance long-term engagement and strategic variety.
  • Potential for Toxic Communication ☣️: The high-stakes, deception-based nature of the game can sometimes bring out the worst in players, leading to salty accusations or voice chat abuse that can sour an otherwise fantastic session.
  • Early-Game Learning Hurdle 🧩: While the core loop is simple, new players can feel a bit lost during their first few matches, especially when trying to understand the specific objectives or how to effectively spot a Mimic, which can lead to frustrating early experiences.

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